![]() If you look closely you can see the red dash that acts as a firing reticle. I am looking as far left as I can to try to bring the enemy to bear. In this screenshot you can see the white lines on the water where the shot would land should I fire (shot grouping). You may not be able to see through the smoke for a period of time. NAVAL ACTION MAP PVE FULLPress left mouse button to unleash the full broadside. Press space for a single shot for ranging. Move the mouse up and down using the red dash as reference until you think you have the range.įactor in roll and wait for your roll to come about. Move the mouse from left to right to utilise the limited cannon traverse (only a few degrees usually) for a better shot. The longer you hold this the narrower the cone becomes. ![]() Right click to get down flush with the top deck to lay the guns.Ī firing cone will appear. Move the mouse to the side you wish to fire from so that you are looking out that side of the ship. ![]() If you have fired one deck at a time or one deck not all decks will be ready at once but can be fired as they become readyĪlternatively wait for all decks to report loaded and ready to fire (green circles complete). The crew load the shot and time to do this is indicated by a red circle slowly filling until it becomes green This is done for each side of the vessel. Ok in an attempt to explain the firing sequence as it stands now. It really does capture the power of the wind. Those who have sailed will know what I mean. The thing I really love about this game is that you really do feel like you are riding a sailing ship. For instance you can disable individual decks to stop them from firing and tell the crew what you want prioritized. Still gives you a good idea of what is going on though. The interface especially is not finished. Screenshots below are from ME playing the alpha/beta. Being hornblower or jack Aubery from master and commander with my own command is something to behold. I for one am just happy the game even exists. The Santisima Trinidad (largest first rate ever built iirc, a 4 decker) is also planned. ![]() Some of the ships include the Surprise (master and commander) and the HMS victory. You can be taken aback if your do not tack properly for instance. It is still a game though and it is not a simulator.īut the basics are certainly there. The ships are authentic and a lot of attention is being paid to the way the ships sail and respond. I guess the difference here is that they are pretty well historically focused. They are also doing an open world where you can sail around capturing prizes and playing for a faction. You configure your ship and then drop into a map. The game is all about you taking your own sailing ship that you have configured into an arena style match with other people in a similar way to Mechwarrior Online. ![]()
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